
However, capsules garner no benefit, but they can still be collected for X.ĥ. This includes: Heart Tanks, Sub-tanks, Ride Armor Chips, Capsules and Chip Capsules. Zero can collect all upgrades and use most of them. Zero starts off with his air-dash and double jump.Ĥ. However, with the 'Black Armor' the sub-weapon ammo usage is no longer doubled.ģ. Zero can use sub-weapons, although at double the cost and he cannot charge them. Zero is playable at any time including the introduction level! However, if you obtain the Z-Saber as per usual, Zero is unavailable.Ģ. There's some unused features were being worked on that are either commented out or are in-game but cannot be accessed without cheating.Ĭhanges for X and Zero in Zero Project V4.1 (Base Mod)ġ. The latest version of Asar was used to compile all the. I've included V4.0's files as well in case a revert is needed or if others prefer having V4.0 in general.

This requires a Mega Man X 3 (U) ROM! Most emulators support this ROM project now, however, BizHawk may not work from what's been tested by others. Feel free to report bug reports here with explanations or create forks of the project! This project is now on Githib and open to the public for editing! The source is all there. New additions in Zero Project V4.1 (Base Mod)

General game changes in Zero Project V4.1 (Base Mod)ġD. Changes for X and Zero in Zero Project V4.1 (Base Mod)ġC. Mega Man X3 - Zero Project 4.0 (Base Mod) *Ĭreated By: Justin3009 (xJustin3009x/Shishisenkou) *
